My first TripleA game is mostly ready.
It’s call cybertank. Loosely based on a variety of AI driven super tank games and books. There are few things I can’t yet do using the TripleA engine… and my map isn’t pretty, but it’s an interesting game.
It’s actually surprising how tight things can get, even given the rather large production and lots of units running around.
Here’s the download file. Cybertank.zip
Just copy the .zip file into the TripleA maps folder. You don’t even have to unpack it.
A few notes.
As I said, the graphics are not the best. That’s on the book for upgrading… at least to color code the units rather than every countries units being black, with a flag under them.
The AI is not very good at this. But I have not played multiplayer yet, beyond myself at least. It appears that in the early game NorAm has a big disadvantage, both in vulnerable victory locations and low unit count. Expert players should take NorAm.
Europe has a distinct advantage mid game, there’s only one land route to attack it, and the country is huge. Weaker players may want to start there.
Feedback is greatly appreciated.